The UX of LEGO
Today I learned that one can categorize and describe the usability of LEGO “computers” and use this for educational purposes. In the article I read today I organized all those LEGO “computer interfaces” into categories from all screen to no screen and from organized to chaos. Basically pointing out that some of those designs make little sense, while others are done rather well. The gist is, that a good interface is usually following the user’s flow, not the engineer’s and that switches with different purposes should be notably different from each other. It literally makes a difference of life and death in some situations.
I came across that as part of a social media post. Obviously the title got me and here I am writing about it.